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authorRat <none@none>2009-12-20 15:20:04 +0100
committerRat <none@none>2009-12-20 15:20:04 +0100
commit6fe36efe0f2a05421965ad57c69b2f950a2cdb72 (patch)
treed8377347f5ae67a042d37b52b4eabf2bd4aa32bf /src/game/InstanceSaveMgr.h
parentbaa264e6150700e54a9ba6995d16a6d5af2c0dee (diff)
*apply trinity style to whole source
*comment out all mangos to trinity defines *this will make merging a little harder, but code will be more clear --HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceSaveMgr.h')
-rw-r--r--src/game/InstanceSaveMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/InstanceSaveMgr.h b/src/game/InstanceSaveMgr.h
index 6d031af752d..7f8a2a74e60 100644
--- a/src/game/InstanceSaveMgr.h
+++ b/src/game/InstanceSaveMgr.h
@@ -115,7 +115,7 @@ class InstanceSave
bool m_canReset;
};
-class MANGOS_DLL_DECL InstanceSaveManager : public MaNGOS::Singleton<InstanceSaveManager, MaNGOS::ClassLevelLockable<InstanceSaveManager, ACE_Thread_Mutex> >
+class TRINITY_DLL_DECL InstanceSaveManager : public Trinity::Singleton<InstanceSaveManager, Trinity::ClassLevelLockable<InstanceSaveManager, ACE_Thread_Mutex> >
{
friend class InstanceSave;
public: