diff options
author | Machiavelli <none@none> | 2010-03-18 22:56:48 +0100 |
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committer | Machiavelli <none@none> | 2010-03-18 22:56:48 +0100 |
commit | 35a7f4849e161ebab96120a091cce7ed40bb5fc8 (patch) | |
tree | 495f4a04523ddec2ac31c217b3f87745ec95759c /src/game/Item.cpp | |
parent | ef57a96ccec821ca63cdf0a6b9f73f6df174fc7f (diff) |
Store alternate currency spent on an item by Item ExtendedCost entry instead of honorPts/arenaPts/items seperately. Thanks to Opterman for the idea.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r-- | src/game/Item.cpp | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp index eaf4ed776e7..217013e8e22 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -1059,16 +1059,7 @@ void Item::SaveRefundDataToDB() ss << GetGUIDLow() << ","; ss << RefundData->eligibleFor << ","; ss << RefundData->paidMoney << ","; - ss << RefundData->paidHonorPoints << ","; - ss << RefundData->paidArenaPoints << ","; - - for (uint8 i=0; i<5; ++i) - { - ss << RefundData->paidItemId[i] << ","; - ss << RefundData->paidItemCount[i]; - if (i < 4) - ss << ","; - } + ss << RefundData->paidExtendedCost; ss << ")"; CharacterDatabase.Execute(ss.str().c_str()); |