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authormegamage <none@none>2009-01-03 11:06:51 -0600
committermegamage <none@none>2009-01-03 11:06:51 -0600
commit9438625a19c070ec20d392fa57f1de6a61b7b985 (patch)
treee4d7fc1ea493a8fb86bd4729b5c6940a2c771d27 /src/game/Item.cpp
parenta1a52b710c6563105d1c24112b1fa2699f3fbdfe (diff)
[7015] Implement support -1 in item_template.stackable and item_template.maxcount fields. By VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r--src/game/Item.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 8b4b124669e..ccd5a4d558c 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -890,8 +890,8 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
if( pProto )
{
- if ( count > pProto->Stackable )
- count = pProto->Stackable;
+ if ( count > pProto->GetMaxStackSize())
+ count = pProto->GetMaxStackSize();
assert(count !=0 && "pProto->Stackable==0 but checked at loading already");