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authorBrian <runningnak3d@gmail.com>2010-04-05 14:42:40 -0600
committerBrian <runningnak3d@gmail.com>2010-04-05 14:42:40 -0600
commit96cc2b1d48618d04dd866d786d98dcd8e8aef0c9 (patch)
tree454de929db3ea31505422c7bd19c74e4342bb632 /src/game/Item.cpp
parentce1280627d7f075ec7cbd54182089714086f808e (diff)
* Backed out changeset 44ff24439269
* We will implement this in a generic way using the conditions system --HG-- branch : trunk
Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r--src/game/Item.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 4c247d06be9..025a0a629aa 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -1028,22 +1028,12 @@ bool Item::IsBindedNotWith( Player const* player ) const
bool ItemRequiredTarget::IsFitToRequirements( Unit* pUnitTarget ) const
{
- float uiPercentHP;
- float uiHealth;
- float uiMaxHealth;
-
if (pUnitTarget->GetTypeId() != TYPEID_UNIT)
return false;
if (pUnitTarget->GetEntry() != m_uiTargetEntry)
return false;
- uiHealth = pUnitTarget->GetHealth();
- uiMaxHealth = pUnitTarget->GetMaxHealth();
- uiPercentHP = ((uiHealth / uiMaxHealth) * 100);
- if (m_uiMaxPercentHealth <= uiPercentHP)
- return false;
-
switch(m_uiType)
{
case ITEM_TARGET_TYPE_CREATURE: