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authorsilver1ce <none@none>2010-02-03 16:53:40 +0200
committersilver1ce <none@none>2010-02-03 16:53:40 +0200
commita307ba784c1c658902b0d7195e1cfca038a155f5 (patch)
tree23542b941fc006fd0fe586dc223571709ec9fc69 /src/game/Item.cpp
parent23bdbf1ad3bf50696724e3502ab1775a26f2886e (diff)
*Move object's field\visibility update functions to object from accessor
removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them --HG-- branch : trunk
Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r--src/game/Item.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index eed876082bf..61c86d389b7 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -1018,3 +1018,10 @@ bool ItemRequiredTarget::IsFitToRequirements( Unit* pUnitTarget ) const
return false;
}
}
+
+void Item::BuildUpdate(UpdateDataMapType& data_map)
+{
+ if(Player *owner = GetOwner())
+ BuildFieldsUpdate(owner, data_map);
+ ClearUpdateMask(false);
+}