diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
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committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/Item.cpp | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r-- | src/game/Item.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp index 7d6e1cd3021..1a32bfd4107 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -339,18 +339,14 @@ void Item::SaveToDB() SetState(ITEM_UNCHANGED); } -bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) +bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result) { // create item before any checks for store correct guid // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB Object::_Create(guid, 0, HIGHGUID_ITEM); - bool delete_result = false; if(!result) - { result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid); - delete_result = true; - } if (!result) { @@ -363,7 +359,6 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) if(!LoadValues(fields[0].GetString())) { sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.",guid); - if (delete_result) delete result; return false; } @@ -377,8 +372,6 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) need_save = true; } - if (delete_result) delete result; - ItemPrototype const* proto = GetProto(); if(!proto) return false; |