diff options
author | Machiavelli <none@none> | 2010-03-15 14:52:02 +0100 |
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committer | Machiavelli <none@none> | 2010-03-15 14:52:02 +0100 |
commit | f9a3aedc14064d5f8961b428b69aaf41a08bd12e (patch) | |
tree | 3942ee1678aaf952b46fc39c71c3b5c6c0b845f1 /src/game/Item.cpp | |
parent | c47b8a89c1ca0cba199324e0f9d67982b588ffa7 (diff) |
Don't call Item::AddToUpdateQueueOf if no player is specified as parameter for Item::SetState, since in this case, only data stored in the item_instance table is altered, not that of character_inventory.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r-- | src/game/Item.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp index 1a5dd558c8f..7c2a49e10af 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -625,12 +625,14 @@ void Item::SetState(ItemUpdateState state, Player *forplayer) delete this; return; } - if (state != ITEM_UNCHANGED) { // new items must stay in new state until saved - if (uState != ITEM_NEW) uState = state; - AddToUpdateQueueOf(forplayer); + if (uState != ITEM_NEW) + uState = state; + + if (forplayer) + AddToUpdateQueueOf(forplayer); } else { |