diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
---|---|---|
committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/ItemEnchantmentMgr.cpp | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ItemEnchantmentMgr.cpp')
-rw-r--r-- | src/game/ItemEnchantmentMgr.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp index 790eb1699c3..e1d6135d6b0 100644 --- a/src/game/ItemEnchantmentMgr.cpp +++ b/src/game/ItemEnchantmentMgr.cpp @@ -55,7 +55,7 @@ void LoadRandomEnchantmentsTable() float chance; uint32 count = 0; - QueryResult *result = WorldDatabase.Query("SELECT entry, ench, chance FROM item_enchantment_template"); + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, ench, chance FROM item_enchantment_template"); if (result) { @@ -76,8 +76,6 @@ void LoadRandomEnchantmentsTable() ++count; } while (result->NextRow()); - delete result; - sLog.outString(); sLog.outString( ">> Loaded %u Item Enchantment definitions", count ); } |