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authorMachiavelli <none@none>2010-03-21 16:50:04 +0100
committerMachiavelli <none@none>2010-03-21 16:50:04 +0100
commit13024dee646509789cb855149896c3bc738f7218 (patch)
treede901f3095fa33f84d929fd5ba3f9e73843410da /src/game/ItemHandler.cpp
parent74a2957af5797c66dc40622e8eaf32f9d1e28daa (diff)
- More changes to the item handling system to prevent an item still being listed in a player's refundable storage
- Remove an assert in _SaveInventory(). Instead, I added an error log and manual removal. Please post these error logs should they occur - In _LoadInventory, also check for player_guid when loading refund data --HG-- branch : trunk
Diffstat (limited to 'src/game/ItemHandler.cpp')
-rw-r--r--src/game/ItemHandler.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 0d338a6ad7e..5c577c87afa 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -1516,5 +1516,4 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
uint32 arenaRefund = iece->reqarenapoints;
if (arenaRefund)
_player->ModifyArenaPoints(arenaRefund);
-
}