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authormegamage <none@none>2009-02-04 17:22:43 -0600
committermegamage <none@none>2009-02-04 17:22:43 -0600
commitd69198732e65002b53bab3a85779107490fe4dd2 (patch)
treee1f4b11f1964cc42ac05c79bdc43eedc1db16866 /src/game/ItemHandler.cpp
parent5d4d9530556eb66940775f12c3cc5f3c115447ca (diff)
parentc745eba4a1d122b4184b27a982674c86ff193c23 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ItemHandler.cpp')
-rw-r--r--src/game/ItemHandler.cpp81
1 files changed, 53 insertions, 28 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 50110c3562d..814cfc674c3 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -1111,55 +1111,80 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
{
sLog.outDebug("WORLD: CMSG_SOCKET_GEMS");
- CHECK_PACKET_SIZE(recv_data,8*4);
+ CHECK_PACKET_SIZE(recv_data,8+8*MAX_GEM_SOCKETS);
- uint64 guids[4];
- for(int i = 0; i < 4; i++)
- recv_data >> guids[i];
+ uint64 item_guid;
+ uint64 gem_guids[MAX_GEM_SOCKETS];
- if(!guids[0])
+ recv_data >> item_guid;
+ if(!item_guid)
return;
+ for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
+ recv_data >> gem_guids[i];
+
//cheat -> tried to socket same gem multiple times
- if((guids[1] && (guids[1] == guids[2] || guids[1] == guids[3])) || (guids[2] && (guids[2] == guids[3])))
+ if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
+ (gem_guids[1] && (gem_guids[1] == gem_guids[2])))
return;
- Item *itemTarget = _player->GetItemByGuid(guids[0]);
+ Item *itemTarget = _player->GetItemByGuid(item_guid);
if(!itemTarget) //missing item to socket
return;
+ ItemPrototype const* itemProto = itemTarget->GetProto();
+ if(!itemProto)
+ return;
+
//this slot is excepted when applying / removing meta gem bonus
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT;
- Item *Gems[3];
- for(int i = 0; i < 3; i++)
- Gems[i] = guids[i + 1] ? _player->GetItemByGuid(guids[i + 1]) : NULL;
+ Item *Gems[MAX_GEM_SOCKETS];
+ for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
+ Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL;
- GemPropertiesEntry const *GemProps[3];
- for(int i = 0; i < 3; ++i) //get geminfo from dbc storage
- {
+ GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS];
+ for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
- }
- for(int i = 0; i < 3; ++i) //check for hack maybe
+ for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
{
- // tried to put gem in socket where no socket exists / tried to put normal gem in meta socket
+ if (!GemProps[i])
+ continue;
+
+ // tried to put gem in socket where no socket exists (take care about prismatic sockets)
+ if (!itemProto->Socket[i].Color)
+ {
+ // no prismatic socket
+ if(!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
+ return;
+
+ // not first not-colored (not normaly used) socket
+ if(i!=0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color))
+ return;
+
+ // ok, this is first not colored socket for item with prismatic socket
+ }
+
+ // tried to put normal gem in meta socket
+ if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
+ return;
+
// tried to put meta gem in normal socket
- if( GemProps[i] && ( !itemTarget->GetProto()->Socket[i].Color ||
- itemTarget->GetProto()->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META ||
- itemTarget->GetProto()->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META ) )
+ if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
return;
}
- uint32 GemEnchants[3], OldEnchants[3];
- for(int i = 0; i < 3; ++i) //get new and old enchantments
+ uint32 GemEnchants[MAX_GEM_SOCKETS];
+ uint32 OldEnchants[MAX_GEM_SOCKETS];
+ for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
{
GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
}
// check unique-equipped conditions
- for(int i = 0; i < 3; ++i)
+ for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if (Gems[i] && (Gems[i]->GetProto()->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED))
{
@@ -1174,7 +1199,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
}
// continue check for case when attempt add 2 similar unique equipped gems in one item.
- for (int j = 0; j < 3; ++j)
+ for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
{
if ((i != j) && (Gems[j]) && (Gems[i]->GetProto()->ItemId == Gems[j]->GetProto()->ItemId))
{
@@ -1182,7 +1207,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
return;
}
}
- for (int j = 0; j < 3; ++j)
+ for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
{
if (OldEnchants[j])
{
@@ -1206,20 +1231,20 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
//if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
//remove ALL enchants
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false);
- for(int i = 0; i < 3; ++i)
+ for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if(GemEnchants[i])
{
itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0);
- if(Item* guidItem = _player->GetItemByGuid(guids[i + 1]))
+ if(Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
_player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true );
}
}
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true);
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state