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authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/game/LFGHandler.cpp
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/game/LFGHandler.cpp')
-rw-r--r--src/game/LFGHandler.cpp88
1 files changed, 0 insertions, 88 deletions
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index ae0baf1b15b..a182e879f93 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -17,7 +17,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "WorldSession.h"
#include "Log.h"
#include "Database/DatabaseEnv.h"
@@ -25,35 +24,28 @@
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "World.h"
-
static void AttemptJoin(Player* _player)
{
// skip not can autojoin cases and player group case
if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup())
return;
-
//TODO: Guard Player Map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
-
// skip enemies and self
if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam())
continue;
-
//skip players not in world
if(!plr->IsInWorld())
continue;
-
// skip not auto add, not group leader cases
if(!plr->GetSession()->LookingForGroup_auto_add || plr->GetGroup() && plr->GetGroup()->GetLeaderGUID()!=plr->GetGUID())
continue;
-
// skip non auto-join or empty slots, or non compatible slots
if(!plr->m_lookingForGroup.more.canAutoJoin() || !_player->m_lookingForGroup.HaveInSlot(plr->m_lookingForGroup.more))
continue;
-
// attempt create group, or skip
if(!plr->GetGroup())
{
@@ -63,10 +55,8 @@ static void AttemptJoin(Player* _player)
delete group;
continue;
}
-
objmgr.AddGroup(group);
}
-
// stop at success join
if(plr->GetGroup()->AddMember(_player->GetGUID(), _player->GetName()))
{
@@ -82,36 +72,28 @@ static void AttemptJoin(Player* _player)
}
}
}
-
static void AttemptAddMore(Player* _player)
{
// skip not group leader case
if(_player->GetGroup() && _player->GetGroup()->GetLeaderGUID()!=_player->GetGUID())
return;
-
if(!_player->m_lookingForGroup.more.canAutoJoin())
return;
-
//TODO: Guard Player map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
-
// skip enemies and self
if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam())
continue;
-
if(!plr->IsInWorld())
continue;
-
// skip not auto join or in group
if(!plr->GetSession()->LookingForGroup_auto_join || plr->GetGroup() )
continue;
-
if(!plr->m_lookingForGroup.HaveInSlot(_player->m_lookingForGroup.more))
continue;
-
// attempt create group if need, or stop attempts
if(!_player->GetGroup())
{
@@ -121,90 +103,69 @@ static void AttemptAddMore(Player* _player)
delete group;
return; // can't create group (??)
}
-
objmgr.AddGroup(group);
}
-
// stop at join fail (full)
if(!_player->GetGroup()->AddMember(plr->GetGUID(), plr->GetName()) )
{
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
_player->LeaveLFGChannel();
-
break;
}
-
// joined
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER )
plr->LeaveLFGChannel();
-
// and group full
if(_player->GetGroup()->IsFull() )
{
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
_player->LeaveLFGChannel();
-
break;
}
}
}
-
void WorldSession::HandleLfgSetAutoJoinOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_LFG_SET_AUTOJOIN");
LookingForGroup_auto_join = true;
-
if(!_player) // needed because STATUS_AUTHED
return;
-
AttemptJoin(_player);
}
-
void WorldSession::HandleLfgClearAutoJoinOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_LFG_CLEAR_AUTOJOIN");
LookingForGroup_auto_join = false;
}
-
void WorldSession::HandleLfmSetAutoFillOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_LFM_SET_AUTOFILL");
LookingForGroup_auto_add = true;
-
if(!_player) // needed because STATUS_AUTHED
return;
-
AttemptAddMore(_player);
}
-
void WorldSession::HandleLfmClearAutoFillOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_LFM_CLEAR_AUTOFILL");
LookingForGroup_auto_add = false;
}
-
void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
{
// empty packet
sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP");
-
for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
_player->m_lookingForGroup.slots[i].Clear();
-
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
_player->LeaveLFGChannel();
-
SendLfgUpdate(0, 0, 0);
}
-
void WorldSession::HandleLfmClearOpcode( WorldPacket & /*recv_data */)
{
// empty packet
sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_MORE");
-
_player->m_lookingForGroup.more.Clear();
}
-
void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_SET_LOOKING_FOR_MORE");
@@ -212,60 +173,44 @@ void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data )
uint32 temp, entry, type;
uint8 unk1;
uint8 unk2[3];
-
recv_data >> temp >> unk1 >> unk2[0] >> unk2[1] >> unk2[2];
-
entry = ( temp & 0x00FFFFFF);
type = ( (temp >> 24) & 0x000000FF);
-
_player->m_lookingForGroup.more.Set(entry,type);
sLog.outDebug("LFM set: temp %u, zone %u, type %u", temp, entry, type);
-
if(LookingForGroup_auto_add)
AttemptAddMore(_player);
-
SendLfgResult(type, entry, 1);
}
-
void WorldSession::HandleSetLfgCommentOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_SET_LFG_COMMENT");
//recv_data.hexlike();
-
std::string comment;
recv_data >> comment;
sLog.outDebug("LFG comment %s", comment.c_str());
-
_player->m_lookingForGroup.comment = comment;
}
-
void WorldSession::HandleLookingForGroup(WorldPacket& recv_data)
{
sLog.outDebug("MSG_LOOKING_FOR_GROUP");
//recv_data.hexlike();
uint32 type, entry, unk;
-
recv_data >> type >> entry >> unk;
sLog.outDebug("MSG_LOOKING_FOR_GROUP: type %u, entry %u, unk %u", type, entry, unk);
-
if(LookingForGroup_auto_add)
AttemptAddMore(_player);
-
if(LookingForGroup_auto_join)
AttemptJoin(_player);
-
SendLfgResult(type, entry, 0);
SendLfgUpdate(0, 1, 0);
}
-
void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
{
uint32 number = 0;
-
WorldPacket data(MSG_LOOKING_FOR_GROUP);
data << uint32(type); // type
data << uint32(entry); // entry from LFGDungeons.dbc
-
data << uint8(0);
/*if(uint8)
{
@@ -275,7 +220,6 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
uint64; // player guid
}
}*/
-
data << uint32(0); // count2
data << uint32(0);
/*for(count2)
@@ -298,42 +242,31 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
}
}
}*/
-
size_t count3_pos = data.wpos();
data << uint32(0); // count3
data << uint32(0); // unk
-
//TODO: Guard Player map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
-
if(!plr || plr->GetTeam() != _player->GetTeam())
continue;
-
if(!plr->IsInWorld())
continue;
-
if(!plr->m_lookingForGroup.HaveInSlot(entry, type))
continue;
-
++number;
-
data << uint64(plr->GetGUID()); // guid
-
uint32 flags = 0x1FF;
data << uint32(flags); // flags
-
if(flags & 0x1)
{
data << uint8(plr->getLevel());
data << uint8(plr->getClass());
data << uint8(plr->getRace());
-
for(int i = 0; i < 3; ++i)
data << uint8(0); // spent talents count in specific tab
-
data << uint32(0); // resistances1
data << uint32(0); // spd/heal
data << uint32(0); // spd/heal
@@ -355,28 +288,20 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
data << uint32(0); // combat_rating20
data << uint32(0); // unk
}
-
if(flags & 0x2)
data << plr->m_lookingForGroup.comment; // comment
-
if(flags & 0x4)
data << uint8(0); // unk
-
if(flags & 0x8)
data << uint64(0); // guid from count2 block, not player guid
-
if(flags & 0x10)
data << uint8(0); // unk
-
if(flags & 0x20)
data << uint8(plr->m_lookingForGroup.roles); // roles
-
if(flags & 0x40)
data << uint32(plr->GetZoneId()); // areaid
-
if(flags & 0x100)
data << uint8(0); // LFG/LFM flag?
-
if(flags & 0x80)
{
for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j)
@@ -385,48 +310,35 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
}
}
}
-
data.put<uint32>(count3_pos, number); // fill count placeholder
-
SendPacket(&data);
}
-
void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_SET_LOOKING_FOR_GROUP");
recv_data.hexlike();
uint32 slot, temp, entry, type;
uint8 roles, unk1;
-
recv_data >> slot >> temp >> roles >> unk1;
-
entry = ( temp & 0x00FFFFFF);
type = ( (temp >> 24) & 0x000000FF);
-
if(slot >= MAX_LOOKING_FOR_GROUP_SLOT)
return;
-
_player->m_lookingForGroup.slots[slot].Set(entry, type);
_player->m_lookingForGroup.roles = roles;
sLog.outDebug("LFG set: looknumber %u, temp %X, type %u, entry %u", slot, temp, type, entry);
-
if(LookingForGroup_auto_join)
AttemptJoin(_player);
-
//SendLfgResult(type, entry, 0);
SendLfgUpdate(0, 1, 0);
}
-
void WorldSession::HandleLfgSetRoles(WorldPacket &recv_data)
{
sLog.outDebug("CMSG_LFG_SET_ROLES");
-
uint8 roles;
recv_data >> roles;
-
_player->m_lookingForGroup.roles = roles;
}
-
void WorldSession::SendLfgUpdate(uint8 unk1, uint8 unk2, uint8 unk3)
{
WorldPacket data(SMSG_LFG_UPDATE, 3);