diff options
| author | megamage <none@none> | 2009-07-01 18:36:03 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-07-01 18:36:03 -0500 |
| commit | 4a8a89e1db1f103020ffecbb570e1c570c2e0d21 (patch) | |
| tree | d5e62fa664a0f36d668f738abc50ac9406d50e5a /src/game/LFGHandler.cpp | |
| parent | 111dac5f94eac3fe26da2107842dea4e1aacd660 (diff) | |
[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
--HG--
branch : trunk
Diffstat (limited to 'src/game/LFGHandler.cpp')
| -rw-r--r-- | src/game/LFGHandler.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp index 51735c01e02..09653ccb0bc 100644 --- a/src/game/LFGHandler.cpp +++ b/src/game/LFGHandler.cpp @@ -42,6 +42,10 @@ static void AttemptJoin(Player* _player) if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam()) continue; + //skip players not in world + if(!plr->IsInWorld()) + continue; + // skip not auto add, not group leader cases if(!plr->GetSession()->LookingForGroup_auto_add || plr->GetGroup() && plr->GetGroup()->GetLeaderGUID()!=plr->GetGUID()) continue; @@ -98,6 +102,9 @@ static void AttemptAddMore(Player* _player) if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam()) continue; + if(!plr->IsInWorld()) + continue; + // skip not auto join or in group if(!plr->GetSession()->LookingForGroup_auto_join || plr->GetGroup() ) continue; @@ -311,6 +318,9 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) if(!plr || plr->GetTeam() != _player->GetTeam()) continue; + if(!plr->IsInWorld()) + continue; + if(!plr->m_lookingForGroup.HaveInSlot(entry, type)) continue; |
