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authorvisagalis <none@none>2008-11-14 16:28:45 -0600
committervisagalis <none@none>2008-11-14 16:28:45 -0600
commitd1e759479b3f31cccc270e40d3e6af13204eb627 (patch)
tree59ff1f0ae9e3537bdcd1aba10141a83d18fb02ab /src/game/LFGHandler.cpp
parenteefcc9026b638ba1e114b208ce8f40e9d49bdf65 (diff)
[svn] *** Source: MaNGOS ***
* Fixed build extractor at Windows Vista. Author: Vladimir * Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox. * Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza * Small fixes in send/received packet and simple code cleanup also. Author: Vladimir * Not output error at loading empty character_ticket table. Author: Vladimir * Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius * Applied props to few files. --HG-- branch : trunk
Diffstat (limited to 'src/game/LFGHandler.cpp')
-rw-r--r--src/game/LFGHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index f3c4e1803be..a3379c4d79b 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -112,7 +112,7 @@ static void AttemptAddMore(Player* _player)
if(!group->Create(_player->GetGUID(), _player->GetName()))
{
delete group;
- return; // cann't create group (??)
+ return; // can't create group (??)
}
objmgr.AddGroup(group);
@@ -254,7 +254,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
{
uint32 number = 0;
- // start preper packet;
+ // start prepare packet;
WorldPacket data(MSG_LOOKING_FOR_GROUP);
data << uint32(type); // type
data << uint32(entry); // entry from LFGDungeons.dbc