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authormegamage <none@none>2009-08-19 16:26:22 -0500
committermegamage <none@none>2009-08-19 16:26:22 -0500
commite954904e6d0f026254d4ab93c6b4d051cc7253c6 (patch)
tree24374c0508ddd062dccb7b30bb7455eb9a191b3c /src/game/LFGHandler.cpp
parentd9ed49749db71f971c650c109d5bc1ce8af5d8ad (diff)
[8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling. --HG-- branch : trunk
Diffstat (limited to 'src/game/LFGHandler.cpp')
-rw-r--r--src/game/LFGHandler.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index 09653ccb0bc..ae0baf1b15b 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -207,8 +207,6 @@ void WorldSession::HandleLfmClearOpcode( WorldPacket & /*recv_data */)
void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data, 4+1+1+1+1);
-
sLog.outDebug("CMSG_SET_LOOKING_FOR_MORE");
//recv_data.hexlike();
uint32 temp, entry, type;
@@ -231,8 +229,6 @@ void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetLfgCommentOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data, 1);
-
sLog.outDebug("CMSG_SET_LFG_COMMENT");
//recv_data.hexlike();
@@ -245,8 +241,6 @@ void WorldSession::HandleSetLfgCommentOpcode( WorldPacket & recv_data )
void WorldSession::HandleLookingForGroup(WorldPacket& recv_data)
{
- CHECK_PACKET_SIZE(recv_data, 4+4+4);
-
sLog.outDebug("MSG_LOOKING_FOR_GROUP");
//recv_data.hexlike();
uint32 type, entry, unk;
@@ -399,8 +393,6 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data, 4+4+1+1);
-
sLog.outDebug("CMSG_SET_LOOKING_FOR_GROUP");
recv_data.hexlike();
uint32 slot, temp, entry, type;
@@ -427,8 +419,6 @@ void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data )
void WorldSession::HandleLfgSetRoles(WorldPacket &recv_data)
{
- CHECK_PACKET_SIZE(recv_data, 1);
-
sLog.outDebug("CMSG_LFG_SET_ROLES");
uint8 roles;