diff options
| author | maximius <none@none> | 2009-09-18 14:10:37 -0700 |
|---|---|---|
| committer | maximius <none@none> | 2009-09-18 14:10:37 -0700 |
| commit | 333f1c9d729e99c86b9747aa95336010589d564d (patch) | |
| tree | c93e94781a126a8ad7a62e846df04adb7c913905 /src/game/Level0.cpp | |
| parent | 0d9d400e794f6bcd2f706a4fb238b6428ad00862 (diff) | |
*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level0.cpp')
| -rw-r--r-- | src/game/Level0.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp index efc09494d1d..1efd3f2ce7a 100644 --- a/src/game/Level0.cpp +++ b/src/game/Level0.cpp @@ -149,7 +149,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/) // save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE); - if(save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS) + if ((save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS)) player->SaveToDB(); return true; @@ -164,7 +164,7 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/) for(; itr != m.end(); ++itr) { AccountTypes itr_sec = itr->second->GetSession()->GetSecurity(); - if ((itr->second->isGameMaster() || itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST)) && + if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) && (!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer()))) { if(first) |
