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authormaximius <none@none>2009-09-18 14:10:37 -0700
committermaximius <none@none>2009-09-18 14:10:37 -0700
commit333f1c9d729e99c86b9747aa95336010589d564d (patch)
treec93e94781a126a8ad7a62e846df04adb7c913905 /src/game/Level0.cpp
parent0d9d400e794f6bcd2f706a4fb238b6428ad00862 (diff)
*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos *[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce *[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos *[8496] Resolve some #include cycles and unsafe code. * Common.h -> Threading.h -> Errors.h -> Common.h * Remove reduncdent #include "ByteBuffer.h" in headers * Remove redundent #include "Auth/BigNumber.h" in headers * Avoid multyply data copy at use some now dropped functions in BigNumber. * Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber. * Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos. *[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos. *[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy *[8506] Add check for IsAutoComplete() in SendPreparedQuest(). For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems. Some additional code cleanup. Author: NoFantasy *[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no> Thanks to Stryker and onkelz28! --HG-- branch : trunk
Diffstat (limited to 'src/game/Level0.cpp')
-rw-r--r--src/game/Level0.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp
index efc09494d1d..1efd3f2ce7a 100644
--- a/src/game/Level0.cpp
+++ b/src/game/Level0.cpp
@@ -149,7 +149,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
// save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
- if(save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS)
+ if ((save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS))
player->SaveToDB();
return true;
@@ -164,7 +164,7 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
for(; itr != m.end(); ++itr)
{
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
- if ((itr->second->isGameMaster() || itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST)) &&
+ if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) &&
(!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())))
{
if(first)