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authorBiglad <none@none>2009-10-13 14:24:58 +0100
committerBiglad <none@none>2009-10-13 14:24:58 +0100
commit93ecd5ba076557993002b345f0ec31f015dbf892 (patch)
tree405bc05a5696121176ec9acf2670f075dc705f67 /src/game/Level0.cpp
parent06849d6a81090a2d4c3afef5905b22d114077a42 (diff)
* Update .start to work while in ghost form, send ghost to nearest graveyard. use: /g .start when dead
--HG-- branch : trunk
Diffstat (limited to 'src/game/Level0.cpp')
-rw-r--r--src/game/Level0.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp
index c8e39b134a8..890e8a9c3c9 100644
--- a/src/game/Level0.cpp
+++ b/src/game/Level0.cpp
@@ -78,6 +78,13 @@ bool ChatHandler::HandleStartCommand(const char* /*args*/)
SetSentErrorMessage(true);
return false;
}
+
+ if((chr->isDead()) || (chr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)))
+ {
+ // if player is dead and stuck, send ghost to graveyard
+ chr->RepopAtGraveyard();
+ return true;
+ }
// cast spell Stuck
chr->CastSpell(chr,7355,false);