diff options
| author | megamage <none@none> | 2009-03-02 16:53:50 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-02 16:53:50 -0600 |
| commit | b1677c901d8d45e60947e30ff98d7ac5d01bd685 (patch) | |
| tree | 8fb93b82b46007f092525e0551a5fb9adce66d36 /src/game/Level0.cpp | |
| parent | 61b999fd3a70eff6ccf3d460534c21ba3a3f9408 (diff) | |
[7362] Use IN_MILISECONDS where appropriate, other cleanups. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level0.cpp')
| -rw-r--r-- | src/game/Level0.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp index fcd40455072..e3c0c9f86f7 100644 --- a/src/game/Level0.cpp +++ b/src/game/Level0.cpp @@ -148,7 +148,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/) // save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE); - if(save_interval==0 || save_interval > 20*1000 && player->GetSaveTimer() <= save_interval - 20*1000) + if(save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS) player->SaveToDB(); return true; |
