diff options
author | visagalis <none@none> | 2008-11-14 17:50:48 -0600 |
---|---|---|
committer | visagalis <none@none> | 2008-11-14 17:50:48 -0600 |
commit | 3085e66b966fec0012decf2543c7e32064b47102 (patch) | |
tree | 3aa057fa15ce224932340fa6870d41f0b9422033 /src/game/Level1.cpp | |
parent | 053b671cb5481dacc85fe192ceea937462361948 (diff) |
[svn] *** Source: MaNGOS ***
* Fixed english spelling in src/game/WorldSocket.h/cpp. Author: Derex
* [240_world.sql] Create new command .senditems and remove from moderator level command .sendmail possibility send items. Author: Vladimir
* Added new command: .sendmoney player "subject" "message" money - Sends a mail with money to a player. Author: fredi
* Correctly apply taken damage debufs/bonuses in cases non-physical melee damage. Author: Frankir
* Fix a crash in add friend/ignore callback. (check if player still logged in). Author: Hunuza
* Better args checking in .sendmoney command. Author: Vladimir
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level1.cpp')
-rw-r--r-- | src/game/Level1.cpp | 80 |
1 files changed, 6 insertions, 74 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 766db5d972f..ac10dab7f98 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -1863,7 +1863,7 @@ bool ChatHandler::HandleSendMailCommand(const char* args) if(!*args) return false; - // format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12] + // format: name "subject text" "mail text" char* pName = strtok((char*)args, " "); if(!pName) @@ -1910,60 +1910,6 @@ bool ChatHandler::HandleSendMailCommand(const char* args) std::string subject = msgSubject; std::string text = msgText; - // extract items - typedef std::pair<uint32,uint32> ItemPair; - typedef std::list< ItemPair > ItemPairs; - ItemPairs items; - - // get all tail string - char* tail = strtok(NULL, ""); - - // get from tail next item str - while(char* itemStr = strtok(tail, " ")) - { - // and get new tail - tail = strtok(NULL, ""); - - // parse item str - char* itemIdStr = strtok(itemStr, ":"); - char* itemCountStr = strtok(NULL, " "); - - uint32 item_id = atoi(itemIdStr); - if(!item_id) - return false; - - ItemPrototype const* item_proto = objmgr.GetItemPrototype(item_id); - if(!item_proto) - { - PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id); - SetSentErrorMessage(true); - return false; - } - - uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1; - if(item_count < 1 || item_proto->MaxCount && item_count > item_proto->MaxCount) - { - PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id); - SetSentErrorMessage(true); - return false; - } - - while(item_count > item_proto->Stackable) - { - items.push_back(ItemPair(item_id,item_proto->Stackable)); - item_count -= item_proto->Stackable; - } - - items.push_back(ItemPair(item_id,item_count)); - - if(items.size() > MAX_MAIL_ITEMS) - { - PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS); - SetSentErrorMessage(true); - return false; - } - } - if(!normalizePlayerName(name)) { SendSysMessage(LANG_PLAYER_NOT_FOUND); @@ -1980,30 +1926,16 @@ bool ChatHandler::HandleSendMailCommand(const char* args) } uint32 mailId = objmgr.GenerateMailID(); - uint32 sender_guidlo = m_session->GetPlayer()->GetGUIDLow(); + // from console show not existed sender + uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0; + uint32 messagetype = MAIL_NORMAL; uint32 stationery = MAIL_STATIONERY_GM; - uint32 itemTextId = 0; - if (!text.empty()) - { - itemTextId = objmgr.CreateItemText( text ); - } + uint32 itemTextId = !text.empty() ? objmgr.CreateItemText( text ) : 0; Player *receiver = objmgr.GetPlayer(receiver_guid); - // fill mail - MailItemsInfo mi; // item list preparing - - for(ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr) - { - if(Item* item = Item::CreateItem(itr->first,itr->second,m_session->GetPlayer())) - { - item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted - mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item); - } - } - - WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_NONE); + WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_NONE); PSendSysMessage(LANG_MAIL_SENT, name.c_str()); return true; |