aboutsummaryrefslogtreecommitdiff
path: root/src/game/Level1.cpp
diff options
context:
space:
mode:
authorKingPin <none@none>2008-11-06 08:20:26 -0600
committerKingPin <none@none>2008-11-06 08:20:26 -0600
commit5746d0e98d8a5c4af96102835d501c47ed370def (patch)
treea17851f0bc08626df74b690df53f28754e9e89fe /src/game/Level1.cpp
parentc74f9b4a685a899091dc7cb1b5db5c494ed12b9a (diff)
[svn] * Avoid access to bag item prototype for getting bag size, use related item
update field instead as more fast source. source mangos. * Further reduce of DB access in guild handlers. * Multi-locale DBC extracting - source Foks *** Devs not responsible if all your player items drop to the ground and get eaten by ants or rabbits.. or some kind of wierd ant-rabbits.. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level1.cpp')
-rw-r--r--src/game/Level1.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 3543b3b91fa..766db5d972f 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -38,7 +38,7 @@
#include "VMapFactory.h"
#endif
-bool ChatHandler::HandleSayCommand(const char* args)
+bool ChatHandler::HandleNpcSayCommand(const char* args)
{
if(!*args)
return false;
@@ -56,7 +56,7 @@ bool ChatHandler::HandleSayCommand(const char* args)
return true;
}
-bool ChatHandler::HandleYellCommand(const char* args)
+bool ChatHandler::HandleNpcYellCommand(const char* args)
{
if(!*args)
return false;
@@ -75,7 +75,7 @@ bool ChatHandler::HandleYellCommand(const char* args)
}
//show text emote by creature in chat
-bool ChatHandler::HandleTextEmoteCommand(const char* args)
+bool ChatHandler::HandleNpcTextEmoteCommand(const char* args)
{
if(!*args)
return false;