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authormegamage <none@none>2009-03-11 16:17:37 -0600
committermegamage <none@none>2009-03-11 16:17:37 -0600
commit6e29ab4fbbb6b0fb0270d73120871ff5336d784f (patch)
tree7a3620ea5f9986f2cd3e0a262e7c7c808119cbf3 /src/game/Level1.cpp
parent5286f2351f20b449921140d088b6eae6ef62a242 (diff)
[7440] Use server-side only zone info. Optimize related calles in case zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps but not allow cheating with zone set from client. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level1.cpp')
-rw-r--r--src/game/Level1.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 346547e0c4b..bcb2d5d2525 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -687,8 +687,8 @@ bool ChatHandler::HandleGPSCommand(const char* args)
CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
Cell cell(cell_val);
- uint32 zone_id = obj->GetZoneId();
- uint32 area_id = obj->GetAreaId();
+ uint32 zone_id, area_id;
+ obj->GetZoneAndAreaId(zone_id,area_id);
MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);