aboutsummaryrefslogtreecommitdiff
path: root/src/game/Level1.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-03-22 19:20:03 -0600
committermegamage <none@none>2009-03-22 19:20:03 -0600
commita47d2e1c22237e1b2337e89b0f1d910cca68b6ed (patch)
treec8b48faff0f424b69c0178395ebd609a068dcb73 /src/game/Level1.cpp
parentce71c0e798ed3f47dd6356c34766e16d951a8ca5 (diff)
*Note some script id are changed. DB change may be needed.
[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos * Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound) and for not depednet (PlayDirectSound) * Old Player::PlaySound function removed and uses need to be updated to WorldObject functions Note: function called for _source_ of sound in different from old function. * chat command .debug ps removed and .debug playsound can used for bother packects test: if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level1.cpp')
-rw-r--r--src/game/Level1.cpp29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index f4c9c62ba09..650084e7557 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -2383,35 +2383,6 @@ bool ChatHandler::HandleWhispersCommand(const char* args)
return false;
}
-//Play sound
-bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
-{
- // USAGE: .debug playsound #soundid
- // #soundid - ID decimal number from SoundEntries.dbc (1st column)
- // this file have about 5000 sounds.
- // In this realization only caller can hear this sound.
- if( *args )
- {
- uint32 dwSoundId = atoi((char*)args);
-
- if( !sSoundEntriesStore.LookupEntry(dwSoundId) )
- {
- PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
- SetSentErrorMessage(true);
- return false;
- }
-
- WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
- data << uint32(dwSoundId) << m_session->GetPlayer()->GetGUID();
- m_session->SendPacket(&data);
-
- PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
- return true;
- }
-
- return false;
-}
-
//Save all players in the world
bool ChatHandler::HandleSaveAllCommand(const char* /*args*/)
{