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authorXTZGZoReX <none@none>2008-10-12 14:43:55 -0500
committerXTZGZoReX <none@none>2008-10-12 14:43:55 -0500
commita4ceeacb517d4da05f85ba8230253818d94b9f98 (patch)
tree010cd77ceb51520ee602a500de8772d88b9a2294 /src/game/Level1.cpp
parent054725122f1ef534063ffcbc54b25e167ec3ed9c (diff)
[svn] * Changed: .respawn now respawns only single creature if selected. <3 Seline.
* Added: .nameannounce command. Includes name of announcer. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level1.cpp')
-rw-r--r--src/game/Level1.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index cf4123c2f24..34fe48ee89e 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -117,6 +117,17 @@ bool ChatHandler::HandleNpcWhisperCommand(const char* args)
return true;
}
+bool ChatHandler::HandleNameAnnounceCommand(const char* args)
+{
+ WorldPacket data;
+ if(!*args)
+ return false;
+ char str[1024];
+ //sprintf(str, GetMangosString(LANG_ANNOUNCE_COLOR), m_session->GetPlayer()->GetName(), args);
+ sWorld.SendWorldText(LANG_ANNOUNCE_COLOR, m_session->GetPlayer()->GetName(), args);
+ return true;
+}
+
// global announce
bool ChatHandler::HandleAnnounceCommand(const char* args)
{