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authorMachiavelli <none@none>2009-06-27 17:38:18 +0200
committerMachiavelli <none@none>2009-06-27 17:38:18 +0200
commitdfe7b6389924da360cc8abbc36cb729b03e0d19e (patch)
treeb2704ae42eb571bd3545fe4c9022988fca154dd7 /src/game/Level1.cpp
parentab7e83a72c7da17541e7d87b087ce8693d8b301d (diff)
* Fix message that gets sent to target when using .namego command.
* Re-add clean up in mute command --HG-- branch : trunk
Diffstat (limited to 'src/game/Level1.cpp')
-rw-r--r--src/game/Level1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 0317a6c3e22..9ec47381f61 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -846,7 +846,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),"");
if (needReportToTarget(target))
- ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, nameLink.c_str());
+ ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, _player->GetName());
// stop flight if need
if (target->isInFlight())