diff options
author | click <none@none> | 2010-06-05 00:59:25 +0200 |
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committer | click <none@none> | 2010-06-05 00:59:25 +0200 |
commit | e77716188861d4aa83b227a90e04a66b63baeb1f (patch) | |
tree | ce72764181a760314ec851f7535052dcf75649db /src/game/Level1.cpp | |
parent | 1426c2970f42a2d065198806f750bf5dd28d580b (diff) |
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier)
+ reduced Vmap size to less than one third, and improve precision
+ indoor/outdoor check which allows automatic unmounting of players
+ additional area information from WMOAreaTable.dbc, removed existing "hacks"
+ WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!)
- buildfiles for windows are not properly done, and will need to be sorted out
NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault !
THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK!
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level1.cpp')
-rw-r--r-- | src/game/Level1.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index b06e3628a27..11189d519a0 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -741,6 +741,15 @@ bool ChatHandler::HandleGPSCommand(const char* args) uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0; uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0; + if(have_vmap) + { + if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ())) + PSendSysMessage("You are outdoors"); + else + PSendSysMessage("You are indoor"); + } + else PSendSysMessage("no VMAP available for area info"); + PSendSysMessage(LANG_MAP_POSITION, obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"), zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"), |