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authormegamage <none@none>2009-04-05 16:43:17 -0500
committermegamage <none@none>2009-04-05 16:43:17 -0500
commit274759b04aee651582fe8e54eaa23f7498179f25 (patch)
tree6236f3e89e4ca28c237c368bdb69dbbb1d990633 /src/game/Level2.cpp
parent022e2df6123ae0d01aad71dd2031beaf1e3f2030 (diff)
[7614] Sort/rename debug commands, Move packet send commands to new ".debug send " subcommands list. Author: VladimirMangos
Also drop not implemented .debug inarc Add to .debug send spellfail support for up to 2 additional args for spell fail packet. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r--src/game/Level2.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 91f5fc516da..d1f4c864f24 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -3696,17 +3696,6 @@ bool ChatHandler::HandleCustomizeCommand(const char* args)
return true;
}
-//show animation
-bool ChatHandler::HandleDebugAnimCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 anim_id = atoi((char*)args);
- m_session->GetPlayer()->HandleEmoteCommand(anim_id);
- return true;
-}
-
//change standstate
bool ChatHandler::HandleModifyStandStateCommand(const char* args)
{