diff options
author | QAston <none@none> | 2009-07-22 17:10:30 +0200 |
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committer | QAston <none@none> | 2009-07-22 17:10:30 +0200 |
commit | 2ff21d4cefc6c871790676de9461f5bd105bde66 (patch) | |
tree | 792e50dfdd0f3dc39624e73cda72633db491ceb0 /src/game/Level2.cpp | |
parent | a00473d79510f80ae1fd6b4ed882d0e696c22659 (diff) |
*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r-- | src/game/Level2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 374de8d6997..7c506c7d212 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -1661,7 +1661,7 @@ bool ChatHandler::HandleNpcFollowCommand(const char* /*args*/) } // Follow player - Using pet's default dist and angle - creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, creature->GetFollowAngle()); PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName()); return true; |