aboutsummaryrefslogtreecommitdiff
path: root/src/game/Level2.cpp
diff options
context:
space:
mode:
authorQAston <none@none>2009-07-22 17:10:30 +0200
committerQAston <none@none>2009-07-22 17:10:30 +0200
commit2ff21d4cefc6c871790676de9461f5bd105bde66 (patch)
tree792e50dfdd0f3dc39624e73cda72633db491ceb0 /src/game/Level2.cpp
parenta00473d79510f80ae1fd6b4ed882d0e696c22659 (diff)
*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode. *Save Minions follow angle to allow themmoving in a formation *Improvements in SpellAI: correctly evade and select attack target for creatures without threat list *Use SpellAI instead of PetAI for not controllable guardians *Only guardians with SUMMON_TYPE_PET are controllable now *Add script and template data for Mirror Image. *Thanks to Drahy for help. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r--src/game/Level2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 374de8d6997..7c506c7d212 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -1661,7 +1661,7 @@ bool ChatHandler::HandleNpcFollowCommand(const char* /*args*/)
}
// Follow player - Using pet's default dist and angle
- creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
+ creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, creature->GetFollowAngle());
PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
return true;