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authormegamage <none@none>2008-12-19 16:05:13 -0600
committermegamage <none@none>2008-12-19 16:05:13 -0600
commit400f7b859693eef1043a75a18c369dd871ffb721 (patch)
tree5f480c9380d4125a57cbeb4315ef22ad2ab32a71 /src/game/Level2.cpp
parentcebaa3a703f36efeedc5fd786b6eacb7a93585c2 (diff)
*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r--src/game/Level2.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 6b4848f08d1..2b75b9324c1 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -3137,6 +3137,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
}while(result->NextRow());
// set "wpguid" column to "empty" - no visual waypoint spawned
WorldDatabase.PExecuteLog("UPDATE waypoint_data SET wpguid = '0'");
+ //WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0' WHERE wpguid <> '0'");
if( hasError )
{