diff options
author | megamage <none@none> | 2008-12-19 16:05:13 -0600 |
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committer | megamage <none@none> | 2008-12-19 16:05:13 -0600 |
commit | 400f7b859693eef1043a75a18c369dd871ffb721 (patch) | |
tree | 5f480c9380d4125a57cbeb4315ef22ad2ab32a71 /src/game/Level2.cpp | |
parent | cebaa3a703f36efeedc5fd786b6eacb7a93585c2 (diff) |
*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r-- | src/game/Level2.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 6b4848f08d1..2b75b9324c1 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -3137,6 +3137,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args) }while(result->NextRow()); // set "wpguid" column to "empty" - no visual waypoint spawned WorldDatabase.PExecuteLog("UPDATE waypoint_data SET wpguid = '0'"); + //WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0' WHERE wpguid <> '0'"); if( hasError ) { |