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authorKingPin <none@none>2008-11-06 08:20:26 -0600
committerKingPin <none@none>2008-11-06 08:20:26 -0600
commit5746d0e98d8a5c4af96102835d501c47ed370def (patch)
treea17851f0bc08626df74b690df53f28754e9e89fe /src/game/Level2.cpp
parentc74f9b4a685a899091dc7cb1b5db5c494ed12b9a (diff)
[svn] * Avoid access to bag item prototype for getting bag size, use related item
update field instead as more fast source. source mangos. * Further reduce of DB access in guild handlers. * Multi-locale DBC extracting - source Foks *** Devs not responsible if all your player items drop to the ground and get eaten by ants or rabbits.. or some kind of wierd ant-rabbits.. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r--src/game/Level2.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 9cc98d97169..9aff34d79f3 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -860,11 +860,11 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
srcslot = (uint8)atoi(pParam1);
dstslot = (uint8)atoi(pParam2);
- uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
- uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
-
if(srcslot==dstslot)
return true;
+
+ uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
+ uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
m_session->GetPlayer()->SwapItem( src, dst );
@@ -872,7 +872,7 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
}
//add spawn of creature
-bool ChatHandler::HandleAddSpwCommand(const char* args)
+bool ChatHandler::HandleNpcAddCommand(const char* args)
{
if(!*args)
return false;
@@ -922,7 +922,7 @@ bool ChatHandler::HandleAddSpwCommand(const char* args)
return true;
}
-bool ChatHandler::HandleDelCreatureCommand(const char* args)
+bool ChatHandler::HandleNpcDeleteCommand(const char* args)
{
Creature* unit = NULL;
@@ -1070,7 +1070,7 @@ bool ChatHandler::HandleTurnObjectCommand(const char* args)
}
//move selected creature
-bool ChatHandler::HandleMoveCreatureCommand(const char* args)
+bool ChatHandler::HandleNpcMoveCommand(const char* args)
{
uint32 lowguid = 0;
@@ -1323,7 +1323,7 @@ bool ChatHandler::HandleDelVendorItemCommand(const char* args)
}
//add move for creature
-bool ChatHandler::HandleAddMoveCommand(const char* args)
+bool ChatHandler::HandleNpcAddMoveCommand(const char* args)
{
if(!*args)
return false;
@@ -1397,7 +1397,7 @@ bool ChatHandler::HandleAddMoveCommand(const char* args)
* additional parameter: NODEL - so no waypoints are deleted, if you
* change the movement type
*/
-bool ChatHandler::HandleSetMoveTypeCommand(const char* args)
+bool ChatHandler::HandleNpcSetMoveTypeCommand(const char* args)
{
if(!*args)
return false;
@@ -1525,7 +1525,7 @@ bool ChatHandler::HandleSetMoveTypeCommand(const char* args)
}
return true;
-} // HandleSetMoveTypeCommand
+} // HandleNpcSetMoveTypeCommand
//change level of creature or pet
bool ChatHandler::HandleChangeLevelCommand(const char* args)
@@ -1565,7 +1565,7 @@ bool ChatHandler::HandleChangeLevelCommand(const char* args)
}
//set npcflag of creature
-bool ChatHandler::HandleNPCFlagCommand(const char* args)
+bool ChatHandler::HandleNpcFlagCommand(const char* args)
{
if (!*args)
return false;
@@ -1591,7 +1591,7 @@ bool ChatHandler::HandleNPCFlagCommand(const char* args)
}
//set model of creature
-bool ChatHandler::HandleSetModelCommand(const char* args)
+bool ChatHandler::HandleNpcSetModelCommand(const char* args)
{
if (!*args)
return false;
@@ -1632,8 +1632,8 @@ bool ChatHandler::HandleMorphCommand(const char* args)
return true;
}
-//set faction of creature or go
-bool ChatHandler::HandleFactionIdCommand(const char* args)
+//set faction of creature
+bool ChatHandler::HandleNpcFactionIdCommand(const char* args)
{
if (!*args)
return false;
@@ -2138,7 +2138,7 @@ bool ChatHandler::HandleDelTicketCommand(const char *args)
}
//set spawn dist of creature
-bool ChatHandler::HandleSpawnDistCommand(const char* args)
+bool ChatHandler::HandleNpcSpawnDistCommand(const char* args)
{
if(!*args)
return false;
@@ -2176,7 +2176,7 @@ bool ChatHandler::HandleSpawnDistCommand(const char* args)
return true;
}
-bool ChatHandler::HandleSpawnTimeCommand(const char* args)
+bool ChatHandler::HandleNpcSpawnTimeCommand(const char* args)
{
if(!*args)
return false;