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authorKingPin <none@none>2008-11-05 09:22:56 -0600
committerKingPin <none@none>2008-11-05 09:22:56 -0600
commit62ed044d08425bd09053bda18d56113bd9f9a2ce (patch)
tree28ed72b77f24d88b47df4f1b3ec3f20582b2c18f /src/game/Level2.cpp
parenta1981ecc77c3da12cdec29c30a1a79a1011333f0 (diff)
[svn] *** Source Mangos ***
*Load npc_options at server startup, use cached data at creature gossip menu init. * Also new .reload table command added *Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded * Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client. * Fixed crash at .pinfo command use from console. * Fixed windows ad.exe build *Creature related code and DB cleanups. * Rename 2 creature_template fields to more clean names and related code update also. * Use enum values instead raw values for type_flags, use halper functions instead code repeating. * Move tamed pet creating code to new function. ** Small code changes to make things compliant with above changes. ** Another rev with big changes so test away. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r--src/game/Level2.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index ec86797eacd..722ed64fb97 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -1796,7 +1796,8 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
else
{
accId = objmgr.GetPlayerAccountIdByGUID(targetGUID);
- Player plr(m_session); // use current session for temporary load
+ WorldSession session(0,NULL,SEC_PLAYER,0,0,LOCALE_enUS);
+ Player plr(&session); // use fake session for temporary load
plr.MinimalLoadFromDB(NULL, targetGUID);
money = plr.GetMoney();
total_player_time = plr.GetTotalPlayedTime();
@@ -4132,6 +4133,13 @@ bool ChatHandler::HandleCreatePetCommand(const char* args)
{
Player *player = m_session->GetPlayer();
Creature *creatureTarget = getSelectedCreature();
+
+ if(!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
+ {
+ PSendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creatureTarget->GetEntry());
// Creatures with family 0 crashes the server
@@ -4148,13 +4156,6 @@ bool ChatHandler::HandleCreatePetCommand(const char* args)
SetSentErrorMessage(true);
return false;
}
-
- if(!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
- {
- PSendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
// Everything looks OK, create new pet
Pet* pet = new Pet(HUNTER_PET);