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authormegamage <none@none>2009-05-15 13:44:49 -0500
committermegamage <none@none>2009-05-15 13:44:49 -0500
commita442a9b9145586b37b8d1db5efec91a232e7c382 (patch)
tree2ff606f609badef409d3c0036be12a533bc25274 /src/game/Level2.cpp
parent0d715cfd8f3e76f2d4deb180ffbc23af93e623a9 (diff)
[7831] Prevent have hunter pet with level greater player levels at level changes. Propertly set hunter pet xp values at level update. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r--src/game/Level2.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 782b0f9c44e..ef3cb99d919 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -1329,6 +1329,11 @@ bool ChatHandler::HandleNpcChangeLevelCommand(const char* args)
if(pCreature->isPet())
{
+ if(((Pet*)pCreature)->getPetType()==HUNTER_PET)
+ {
+ pCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(lvl)/4);
+ pCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
+ }
((Pet*)pCreature)->GivePetLevel(lvl);
}
else