diff options
| author | maximius <none@none> | 2009-09-18 14:10:37 -0700 |
|---|---|---|
| committer | maximius <none@none> | 2009-09-18 14:10:37 -0700 |
| commit | 333f1c9d729e99c86b9747aa95336010589d564d (patch) | |
| tree | c93e94781a126a8ad7a62e846df04adb7c913905 /src/game/Level3.cpp | |
| parent | 0d9d400e794f6bcd2f706a4fb238b6428ad00862 (diff) | |
*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
| -rw-r--r-- | src/game/Level3.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 025a367528c..b14710c5191 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -5438,7 +5438,7 @@ bool ChatHandler::HandleServerRestartCommand(const char* args) int32 time = atoi (time_str); ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0)) return false; if (exitcode_str) @@ -5473,7 +5473,7 @@ bool ChatHandler::HandleServerIdleRestartCommand(const char* args) int32 time = atoi (time_str); ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0)) return false; if (exitcode_str) @@ -7068,7 +7068,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args) } uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1; - if(item_count < 1 || item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)) + if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount))) { PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id); SetSentErrorMessage(true); |
