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authormaximius <none@none>2009-09-18 14:10:37 -0700
committermaximius <none@none>2009-09-18 14:10:37 -0700
commit333f1c9d729e99c86b9747aa95336010589d564d (patch)
treec93e94781a126a8ad7a62e846df04adb7c913905 /src/game/Level3.cpp
parent0d9d400e794f6bcd2f706a4fb238b6428ad00862 (diff)
*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos *[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce *[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos *[8496] Resolve some #include cycles and unsafe code. * Common.h -> Threading.h -> Errors.h -> Common.h * Remove reduncdent #include "ByteBuffer.h" in headers * Remove redundent #include "Auth/BigNumber.h" in headers * Avoid multyply data copy at use some now dropped functions in BigNumber. * Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber. * Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos. *[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos. *[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy *[8506] Add check for IsAutoComplete() in SendPreparedQuest(). For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems. Some additional code cleanup. Author: NoFantasy *[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no> Thanks to Stryker and onkelz28! --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 025a367528c..b14710c5191 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -5438,7 +5438,7 @@ bool ChatHandler::HandleServerRestartCommand(const char* args)
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
- if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0)
+ if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0))
return false;
if (exitcode_str)
@@ -5473,7 +5473,7 @@ bool ChatHandler::HandleServerIdleRestartCommand(const char* args)
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
- if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0)
+ if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0))
return false;
if (exitcode_str)
@@ -7068,7 +7068,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args)
}
uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1;
- if(item_count < 1 || item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount))
+ if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)))
{
PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id);
SetSentErrorMessage(true);