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authorMachiavelli <none@none>2009-06-18 17:21:25 +0200
committerMachiavelli <none@none>2009-06-18 17:21:25 +0200
commit3a309abfab3762d1c3bc2f90b961582e83d5971a (patch)
treeb04ae4230e1d2b67f78e4ce74b0ed6038c62be6d /src/game/Level3.cpp
parent85e59ecd578159a049295071f456c52e9d124de6 (diff)
* In case of a 'for' loop, don't declare the iterator of a type that has a larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 959e5dec7d3..6f98244a811 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -2421,7 +2421,7 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
// search highest talent rank
uint32 spellid = 0;
- for(int rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for(uint8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank]!=0)
{
@@ -2497,7 +2497,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/)
// search highest talent rank
uint32 spellid = 0;
- for(int rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for(uint8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank]!=0)
{
@@ -2524,7 +2524,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/)
bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/)
{
// skipping UNIVERSAL language (0)
- for(int i = 1; i < LANGUAGES_COUNT; ++i)
+ for(uint8 i = 1; i < LANGUAGES_COUNT; ++i)
m_session->GetPlayer()->learnSpell(lang_description[i].spell_id,false);
SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG);
@@ -6391,7 +6391,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow());
MotionMaster* mm = unit->GetMotionMaster();
- for(int i = 0; i < MAX_MOTION_SLOT; ++i)
+ for(uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
{
MovementGenerator* mg = mm->GetMotionSlot(i);
if(!mg)