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authormegamage <none@none>2009-06-08 17:25:02 -0500
committermegamage <none@none>2009-06-08 17:25:02 -0500
commit4e130dcdfdd30b84fb5e0b0531c817c7b6c64ff9 (patch)
tree09f871f8eab58afe981e99fa74cef6bcf0777e7c /src/game/Level3.cpp
parent6578cce47133eb017a7ab6b14c91d6c5b80b226a (diff)
[7980] Implement item use target requirements store and check (new table `item_required_target`). Author: NoFantasy
Signed-off-by: VladimirMangos <vladimir@getmangos.com> * Also implement this table reload * Static Spell::SendCastResult function for call not from spell code. Can be also used in scripts where need send explicitly spell cast error to client. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index fe8cca2da4b..77c81144d48 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -668,6 +668,7 @@ bool ChatHandler::HandleReloadAllItemCommand(const char*)
{
HandleReloadPageTextsCommand("a");
HandleReloadItemEnchantementsCommand("a");
+ HandleReloadItemRequiredTragetCommand("a");
return true;
}
@@ -1107,6 +1108,14 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadItemRequiredTragetCommand(const char*)
+{
+ sLog.outString( "Re-Loading Item Required Targets Table..." );
+ objmgr.LoadItemRequiredTarget();
+ SendGlobalSysMessage("DB table `item_required_target` reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
{
if(sWorld.IsScriptScheduled())