diff options
author | KingPin <none@none> | 2008-11-06 08:20:26 -0600 |
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committer | KingPin <none@none> | 2008-11-06 08:20:26 -0600 |
commit | 5746d0e98d8a5c4af96102835d501c47ed370def (patch) | |
tree | a17851f0bc08626df74b690df53f28754e9e89fe /src/game/Level3.cpp | |
parent | c74f9b4a685a899091dc7cb1b5db5c494ed12b9a (diff) |
[svn] * Avoid access to bag item prototype for getting bag size, use related item
update field instead as more fast source. source mangos.
* Further reduce of DB access in guild handlers.
* Multi-locale DBC extracting - source Foks
*** Devs not responsible if all your player items drop to the ground and get eaten by ants or rabbits.. or some kind of wierd ant-rabbits..
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r-- | src/game/Level3.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 4ab83c9fd3f..7914f10bc49 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -3656,7 +3656,7 @@ bool ChatHandler::HandleNearGraveCommand(const char* args) } //play npc emote -bool ChatHandler::HandlePlayEmoteCommand(const char* args) +bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args) { uint32 emote = atoi((char*)args); @@ -5564,7 +5564,7 @@ bool ChatHandler::HandleLoadPDumpCommand(const char *args) return true; } -bool ChatHandler::HandleChangeEntryCommand(const char *args) +bool ChatHandler::HandleNpcChangeEntryCommand(const char *args) { if(!args) return false; |