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authorKingPin <none@none>2008-11-06 08:20:26 -0600
committerKingPin <none@none>2008-11-06 08:20:26 -0600
commit5746d0e98d8a5c4af96102835d501c47ed370def (patch)
treea17851f0bc08626df74b690df53f28754e9e89fe /src/game/Level3.cpp
parentc74f9b4a685a899091dc7cb1b5db5c494ed12b9a (diff)
[svn] * Avoid access to bag item prototype for getting bag size, use related item
update field instead as more fast source. source mangos. * Further reduce of DB access in guild handlers. * Multi-locale DBC extracting - source Foks *** Devs not responsible if all your player items drop to the ground and get eaten by ants or rabbits.. or some kind of wierd ant-rabbits.. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 4ab83c9fd3f..7914f10bc49 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -3656,7 +3656,7 @@ bool ChatHandler::HandleNearGraveCommand(const char* args)
}
//play npc emote
-bool ChatHandler::HandlePlayEmoteCommand(const char* args)
+bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args)
{
uint32 emote = atoi((char*)args);
@@ -5564,7 +5564,7 @@ bool ChatHandler::HandleLoadPDumpCommand(const char *args)
return true;
}
-bool ChatHandler::HandleChangeEntryCommand(const char *args)
+bool ChatHandler::HandleNpcChangeEntryCommand(const char *args)
{
if(!args)
return false;