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authorgvcoman <none@none>2008-11-14 20:40:35 -0600
committergvcoman <none@none>2008-11-14 20:40:35 -0600
commit5deef1bb59ba53570d481a97e5c1df39ef316f37 (patch)
tree334e913e1247419d2ad485f1681e859aa8875044 /src/game/Level3.cpp
parent3085e66b966fec0012decf2543c7e32064b47102 (diff)
[svn] * Reimplemented packet/update forwarding in more generic way
* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets * Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance * Implemented Sentry Totem (both vision switching/forwarding and alerting) * Other misc possession fixes * Added .bindsight and .unbindsight commands Please test out the above spells (including Mind Control) and report any issues on the forums. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 8b368e737b5..0a204ed1803 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -6815,3 +6815,26 @@ bool ChatHandler::HandleUnPossessCommand(const char* args)
return true;
}
+
+bool ChatHandler::HandleBindSightCommand(const char* args)
+{
+ Unit* pUnit = getSelectedUnit();
+ if (!pUnit)
+ return false;
+
+ if (m_session->GetPlayer()->isPossessing())
+ return false;
+
+ pUnit->AddPlayerToVision(m_session->GetPlayer());
+
+ return true;
+}
+
+bool ChatHandler::HandleUnbindSightCommand(const char* args)
+{
+ if (m_session->GetPlayer()->isPossessing())
+ return false;
+
+ m_session->GetPlayer()->RemoveFarsightTarget();
+ return true;
+}