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authormegamage <none@none>2009-04-21 14:23:32 -0500
committermegamage <none@none>2009-04-21 14:23:32 -0500
commit7ab4b28f5c412dc59d5cb5f6ba121c6cfef7e63c (patch)
treef5e4ec95567673571b8d11841c7fa63eae3d7ddf /src/game/Level3.cpp
parente643d3994ce3b410fcee293885c66b6577871a9e (diff)
[7693] Allow use .revive command in console, support revive offline players. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp27
1 files changed, 19 insertions, 8 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 844bf9b5f68..8931418433a 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -4024,33 +4024,44 @@ bool ChatHandler::HandleModifyArenaCommand(const char * args)
bool ChatHandler::HandleReviveCommand(const char* args)
{
- Player* SelectedPlayer = NULL;
+ Player* player = NULL;
+ uint32 player_guid = 0;
if (*args)
{
std::string name = extractPlayerNameFromLink((char*)args);
- if(name.empty())
+ if (name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
- SelectedPlayer = objmgr.GetPlayer(name.c_str());
+ player = objmgr.GetPlayer(name.c_str());
+ if (!player)
+ player_guid = objmgr.GetPlayerGUIDByName(name);
}
else
- SelectedPlayer = getSelectedPlayer();
+ player = getSelectedPlayer();
- if(!SelectedPlayer)
+ if (player)
+ {
+ player->ResurrectPlayer(0.5f);
+ player->SpawnCorpseBones();
+ player->SaveToDB();
+ }
+ else if (player_guid)
+ {
+ // will resurrected at login without corpse
+ ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid);
+ }
+ else
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
- SelectedPlayer->ResurrectPlayer(0.5f);
- SelectedPlayer->SpawnCorpseBones();
- SelectedPlayer->SaveToDB();
return true;
}