diff options
| author | win32 <none@none> | 2009-12-20 13:35:08 +0200 |
|---|---|---|
| committer | win32 <none@none> | 2009-12-20 13:35:08 +0200 |
| commit | 7c9f6b4bc37eec7b94aaba1cd8912bd5c0054e2a (patch) | |
| tree | 6dde39dad95c2ce3d688890082cd66d66abb878e /src/game/Level3.cpp | |
| parent | 31c6b10a192671562f38f17f9e6270979ebe417c (diff) | |
Merge MaNGOS, Gossip System. Autor NoFantasy.
* DB support required
* Closes #859
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
| -rw-r--r-- | src/game/Level3.cpp | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index dada1862338..ae4aecae0d8 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -597,7 +597,6 @@ bool ChatHandler::HandleReloadAllLootCommand(const char*) bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/) { HandleReloadNpcGossipCommand("a"); - HandleReloadNpcOptionCommand("a"); HandleReloadNpcTrainerCommand("a"); HandleReloadNpcVendorCommand("a"); HandleReloadPointsOfInterestCommand("a"); @@ -773,6 +772,22 @@ bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*) return true; } +bool ChatHandler::HandleReloadGossipMenuCommand(const char*) +{ + sLog.outString( "Re-Loading `gossip_menu` Table!" ); + objmgr.LoadGossipMenu(); + SendGlobalSysMessage("DB table `gossip_menu` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadGossipMenuOptionCommand(const char*) +{ + sLog.outString( "Re-Loading `gossip_menu_option` Table!" ); + objmgr.LoadGossipMenuItems(); + SendGlobalSysMessage("DB table `gossip_menu_option` reloaded."); + return true; +} + bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*) { sLog.outString( "Loading Quests Relations... (`gameobject_questrelation`)" ); @@ -925,14 +940,6 @@ bool ChatHandler::HandleReloadTrinityStringCommand(const char*) return true; } -bool ChatHandler::HandleReloadNpcOptionCommand(const char*) -{ - sLog.outString( "Re-Loading `npc_option` Table!" ); - objmgr.LoadNpcOptions(); - SendGlobalGMSysMessage("DB table `npc_option` reloaded."); - return true; -} - bool ChatHandler::HandleReloadNpcGossipCommand(const char*) { sLog.outString( "Re-Loading `npc_gossip` Table!" ); |
