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authorwin32 <none@none>2009-12-20 13:35:08 +0200
committerwin32 <none@none>2009-12-20 13:35:08 +0200
commit7c9f6b4bc37eec7b94aaba1cd8912bd5c0054e2a (patch)
tree6dde39dad95c2ce3d688890082cd66d66abb878e /src/game/Level3.cpp
parent31c6b10a192671562f38f17f9e6270979ebe417c (diff)
Merge MaNGOS, Gossip System. Autor NoFantasy.
* DB support required * Closes #859 --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp25
1 files changed, 16 insertions, 9 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index dada1862338..ae4aecae0d8 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -597,7 +597,6 @@ bool ChatHandler::HandleReloadAllLootCommand(const char*)
bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/)
{
HandleReloadNpcGossipCommand("a");
- HandleReloadNpcOptionCommand("a");
HandleReloadNpcTrainerCommand("a");
HandleReloadNpcVendorCommand("a");
HandleReloadPointsOfInterestCommand("a");
@@ -773,6 +772,22 @@ bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadGossipMenuCommand(const char*)
+{
+ sLog.outString( "Re-Loading `gossip_menu` Table!" );
+ objmgr.LoadGossipMenu();
+ SendGlobalSysMessage("DB table `gossip_menu` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadGossipMenuOptionCommand(const char*)
+{
+ sLog.outString( "Re-Loading `gossip_menu_option` Table!" );
+ objmgr.LoadGossipMenuItems();
+ SendGlobalSysMessage("DB table `gossip_menu_option` reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*)
{
sLog.outString( "Loading Quests Relations... (`gameobject_questrelation`)" );
@@ -925,14 +940,6 @@ bool ChatHandler::HandleReloadTrinityStringCommand(const char*)
return true;
}
-bool ChatHandler::HandleReloadNpcOptionCommand(const char*)
-{
- sLog.outString( "Re-Loading `npc_option` Table!" );
- objmgr.LoadNpcOptions();
- SendGlobalGMSysMessage("DB table `npc_option` reloaded.");
- return true;
-}
-
bool ChatHandler::HandleReloadNpcGossipCommand(const char*)
{
sLog.outString( "Re-Loading `npc_gossip` Table!" );