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authorQAston <none@none>2010-02-01 19:22:32 +0100
committerQAston <none@none>2010-02-01 19:22:32 +0100
commita1256d88ee4cb4295e38fcf5f85581e9b1d8c876 (patch)
tree5ba85162a48efeeedf9b31bd7dbf5fa18ca8488e /src/game/Level3.cpp
parent65705a16c148d06e1b7f029edd98756dbef24489 (diff)
*drop spell_elixir table
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data *the table is going to be maintained by core team *fix percentage display at spell_ranks table loading *add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 3f71bbdfc16..75429eca352 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -651,7 +651,7 @@ bool ChatHandler::HandleReloadAllSpellCommand(const char*)
HandleReloadSkillExtraItemTemplateCommand("a");
HandleReloadSpellRequiredCommand("a");
HandleReloadSpellAreaCommand("a");
- HandleReloadSpellElixirCommand("a");
+ HandleReloadSpellGroupsCommand("a");
HandleReloadSpellLearnSpellCommand("a");
HandleReloadSpellLinkedSpellCommand("a");
HandleReloadSpellProcEventCommand("a");
@@ -1030,11 +1030,11 @@ bool ChatHandler::HandleReloadSpellRequiredCommand(const char*)
return true;
}
-bool ChatHandler::HandleReloadSpellElixirCommand(const char*)
+bool ChatHandler::HandleReloadSpellGroupsCommand(const char*)
{
- sLog.outString( "Re-Loading Spell Elixir types..." );
- spellmgr.LoadSpellElixirs();
- SendGlobalGMSysMessage("DB table `spell_elixir` (spell elixir types) reloaded.");
+ sLog.outString( "Re-Loading Spell Groups..." );
+ spellmgr.LoadSpellGroups();
+ SendGlobalGMSysMessage("DB table `spell_group` (spell elixir types) reloaded.");
return true;
}