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authormegamage <none@none>2009-05-08 19:20:28 -0500
committermegamage <none@none>2009-05-08 19:20:28 -0500
commitbd33ebf6d37705547d8db9446918ce502bc8b737 (patch)
treee3d444c7547b5880bf22cd467d388b520fd6dc6d /src/game/Level3.cpp
parentb7b7262c7c13c8a7c809543f86459a352153e1d1 (diff)
[7801] Apply damage mods from scripts or target state not in DealDamage but in new function before send data to client. Author: VladimirMangos
* Fixed bug with health decrease (client side visual bug) at spell damage by target with AI::DamageTaken damage set to 0 * Fixed bug with ignore .die command and instant kill damage in some cases. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 1130bcec070..f4ec15bcfb0 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -4028,31 +4028,34 @@ bool ChatHandler::HandleDamageCommand(const char * args)
Unit* target = getSelectedUnit();
- if(!target || !m_session->GetPlayer()->GetSelection())
+ if (!target || !m_session->GetPlayer()->GetSelection())
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
SetSentErrorMessage(true);
return false;
}
- if( !target->isAlive() )
+ if (!target->isAlive())
return true;
char* damageStr = strtok((char*)args, " ");
- if(!damageStr)
+ if (!damageStr)
return false;
- int32 damage = atoi((char*)damageStr);
- if(damage <=0)
+ int32 damage_int = atoi((char*)damageStr);
+ if(damage_int <=0)
return true;
+ uint32 damage = damage_int;
+
char* schoolStr = strtok((char*)NULL, " ");
// flat melee damage without resistence/etc reduction
- if(!schoolStr)
+ if (!schoolStr)
{
m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
+ if (target != m_session->GetPlayer())
+ m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
return true;
}
@@ -4068,7 +4071,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
char* spellStr = strtok((char*)NULL, " ");
// melee damage by specific school
- if(!spellStr)
+ if (!spellStr)
{
uint32 absorb = 0;
uint32 resist = 0;
@@ -4080,6 +4083,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
damage -= absorb + resist;
+ m_session->GetPlayer()->DealDamageMods(target,damage,&absorb);
m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
return true;
@@ -4089,7 +4093,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellid = extractSpellIdFromLink((char*)args);
- if(!spellid || !sSpellStore.LookupEntry(spellid))
+ if (!spellid || !sSpellStore.LookupEntry(spellid))
return false;
m_session->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage);