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authorQAston <none@none>2009-02-02 22:31:11 +0100
committerQAston <none@none>2009-02-02 22:31:11 +0100
commitcccfd132dd4388f42da8087a9ad5ff54b7ec4808 (patch)
tree6e229287a189e9d907d144ac2a7f3d5ecd33a728 /src/game/Level3.cpp
parentf2e514eb0457799466f92bebb1ab45b7aa798cce (diff)
*Handle SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE and new spellmods.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index a0b44c81f3a..664cc1e2ecf 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -3801,7 +3801,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
SpellSchoolMask schoolmask = SpellSchoolMask(1 << school);
if ( schoolmask & SPELL_SCHOOL_MASK_NORMAL )
- damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage);
+ damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK);
char* spellStr = strtok((char*)NULL, " ");