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authorKingPin <none@none>2008-11-02 16:53:46 -0600
committerKingPin <none@none>2008-11-02 16:53:46 -0600
commitd5beb2bbe97afa0e50df8a2cef49bcac4a607f4a (patch)
tree4ce9fec826220b2476406e38915a15b6d00a4ce1 /src/game/Level3.cpp
parent6633d3c680d4f75d743f705e9b26278674f11ee0 (diff)
[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT
* Default behaviour of pets for creatures changed to REACT_DEFENSIVE * Disallowed sending wrapped items as COD * Prevent loading and saving single target auras for pet in same way as already implemented for player * Correctly limit use some flask types to zones. * Fixed extracting common.MPQ under *nix * Many small xleanups and fixes. ** mangos merge rev. TEST REV so be careful of creepy crawly bugs! --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 74986f217d4..3ff3a3d037a 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -5542,7 +5542,7 @@ bool ChatHandler::HandleLoadPDumpCommand(const char *args)
SetSentErrorMessage(true);
return false;
case DUMP_TOO_MANY_CHARS:
- PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL,account_name,account_id);
+ PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL,account_name.c_str(),account_id);
SetSentErrorMessage(true);
return false;
default: