diff options
author | megamage <none@none> | 2009-05-05 16:56:15 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-05-05 16:56:15 -0500 |
commit | e69d2cbed95b6cddd009f68dd80fd4614342d1fc (patch) | |
tree | 8dd0777d15adf284f2b0146e791ac4cd868b36e3 /src/game/Level3.cpp | |
parent | dcb2b5aa019c409b1b9b1061aa4dd24c8ecacb5d (diff) |
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r-- | src/game/Level3.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index a7024dd0775..474a79c5680 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -576,6 +576,7 @@ bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/) HandleReloadNpcTrainerCommand("a"); HandleReloadNpcVendorCommand("a"); HandleReloadPointsOfInterestCommand("a"); + HandleReloadSpellClickSpellsCommand("a"); return true; } @@ -922,6 +923,14 @@ bool ChatHandler::HandleReloadPointsOfInterestCommand(const char*) return true; } +bool ChatHandler::HandleReloadSpellClickSpellsCommand(const char*) +{ + sLog.outString( "Re-Loading `npc_spellclick_spells` Table!" ); + objmgr.LoadNPCSpellClickSpells(); + SendGlobalSysMessage("DB table `npc_spellclick_spells` reloaded."); + return true; +} + bool ChatHandler::HandleReloadReservedNameCommand(const char*) { sLog.outString( "Loading ReservedNames... (`reserved_name`)" ); |