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authormegamage <none@none>2009-05-05 16:56:15 -0500
committermegamage <none@none>2009-05-05 16:56:15 -0500
commite69d2cbed95b6cddd009f68dd80fd4614342d1fc (patch)
tree8dd0777d15adf284f2b0146e791ac4cd868b36e3 /src/game/Level3.cpp
parentdcb2b5aa019c409b1b9b1061aa4dd24c8ecacb5d (diff)
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to npc_spellclick_spells, otherwise you won't be able to use them --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index a7024dd0775..474a79c5680 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -576,6 +576,7 @@ bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/)
HandleReloadNpcTrainerCommand("a");
HandleReloadNpcVendorCommand("a");
HandleReloadPointsOfInterestCommand("a");
+ HandleReloadSpellClickSpellsCommand("a");
return true;
}
@@ -922,6 +923,14 @@ bool ChatHandler::HandleReloadPointsOfInterestCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadSpellClickSpellsCommand(const char*)
+{
+ sLog.outString( "Re-Loading `npc_spellclick_spells` Table!" );
+ objmgr.LoadNPCSpellClickSpells();
+ SendGlobalSysMessage("DB table `npc_spellclick_spells` reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleReloadReservedNameCommand(const char*)
{
sLog.outString( "Loading ReservedNames... (`reserved_name`)" );