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authormegamage <none@none>2009-07-23 09:30:05 +0800
committermegamage <none@none>2009-07-23 09:30:05 +0800
commitf481e7b14db88700631c01c58b23a1a2f7f4efb6 (patch)
treea0f9d08fec1f7e2a69782d4902b378da7ffb3634 /src/game/Level3.cpp
parente79656b75a3a4272f25457b11856f8ca9df29ba4 (diff)
[8191] Drop code related to use long time empty `spell_affect` table. Author: XTZGZoReX
After switch to 3.x.x all data get explcitly from ClassMask fields in spell.dbc and no need in custom values. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index b82a6a845da..459beeff2f4 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -644,7 +644,6 @@ bool ChatHandler::HandleReloadAllSpellCommand(const char*)
{
HandleReloadSkillDiscoveryTemplateCommand("a");
HandleReloadSkillExtraItemTemplateCommand("a");
- HandleReloadSpellAffectCommand("a");
HandleReloadSpellRequiredCommand("a");
HandleReloadSpellAreaCommand("a");
HandleReloadSpellElixirCommand("a");
@@ -992,14 +991,6 @@ bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(const char* /*args*/)
return true;
}
-bool ChatHandler::HandleReloadSpellAffectCommand(const char*)
-{
- sLog.outString( "Re-Loading SpellAffect definitions..." );
- spellmgr.LoadSpellAffects();
- SendGlobalGMSysMessage("DB table `spell_affect` (spell mods apply requirements) reloaded.");
- return true;
-}
-
bool ChatHandler::HandleReloadSpellAreaCommand(const char*)
{
sLog.outString( "Re-Loading SpellArea Data..." );