diff options
author | maximius <none@none> | 2009-09-27 02:24:25 -0700 |
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committer | maximius <none@none> | 2009-09-27 02:24:25 -0700 |
commit | f980dd9ac6c1679caac7a41d806d65c90a02939f (patch) | |
tree | add2748b3fcfd38d00883789dc692c087deed77f /src/game/Level3.cpp | |
parent | a635bdd0ccdf77c56c45ee1a6d456b3a2ef43ff3 (diff) |
*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r-- | src/game/Level3.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index bd4208c9647..c2e7857fcfe 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -686,6 +686,7 @@ bool ChatHandler::HandleReloadConfigCommand(const char* /*args*/) { sLog.outString( "Re-Loading config settings..." ); sWorld.LoadConfigSettings(true); + MapManager::Instance().InitializeVisibilityDistanceInfo(); SendGlobalGMSysMessage("World config settings reloaded."); return true; } |