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authormaximius <none@none>2009-09-27 02:24:25 -0700
committermaximius <none@none>2009-09-27 02:24:25 -0700
commitf980dd9ac6c1679caac7a41d806d65c90a02939f (patch)
treeadd2748b3fcfd38d00883789dc692c087deed77f /src/game/Level3.cpp
parenta635bdd0ccdf77c56c45ee1a6d456b3a2ef43ff3 (diff)
*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index bd4208c9647..c2e7857fcfe 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -686,6 +686,7 @@ bool ChatHandler::HandleReloadConfigCommand(const char* /*args*/)
{
sLog.outString( "Re-Loading config settings..." );
sWorld.LoadConfigSettings(true);
+ MapManager::Instance().InitializeVisibilityDistanceInfo();
SendGlobalGMSysMessage("World config settings reloaded.");
return true;
}