diff options
author | megamage <none@none> | 2009-05-10 14:51:51 -0500 |
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committer | megamage <none@none> | 2009-05-10 14:51:51 -0500 |
commit | ff3332f0661e0f19a2afa34a96997066bf99cc8a (patch) | |
tree | e5c66472dab00375935255adda802d2250606150 /src/game/Level3.cpp | |
parent | b8e82a23a6ddfd5ee506745bb04dbfd654112cdc (diff) |
[7809] Replace repeating "remove cooldown and send update to client" code by function call. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r-- | src/game/Level3.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index f4ec15bcfb0..9d43c348831 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -1612,11 +1612,7 @@ bool ChatHandler::HandleCooldownCommand(const char* args) return false; } - WorldPacket data( SMSG_CLEAR_COOLDOWN, (4+8) ); - data << uint32(spell_id); - data << uint64(target->GetGUID()); - target->GetSession()->SendPacket(&data); - target->RemoveSpellCooldown(spell_id); + target->RemoveSpellCooldown(spell_id,true); PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : tNameLink.c_str()); } return true; |