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authormegamage <none@none>2009-05-14 16:50:47 -0500
committermegamage <none@none>2009-05-14 16:50:47 -0500
commit047cc95388a67d5f33cb86082bbef03f654acec1 (patch)
tree90547d4892aa217a58408b3353fe943dcc51bb7b /src/game/LootHandler.cpp
parent811eee356ddd3c0b486a828b39822daffd8ac97e (diff)
*Add some distance check functions. By VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/LootHandler.cpp')
-rw-r--r--src/game/LootHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index f8e2a6cde15..172a6ef46c2 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -224,7 +224,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
Player* playerGroup = itr->getSource();
if(!playerGroup)
continue;
- if (player->GetDistance2d(playerGroup) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE))
+ if (player->IsWithinDist(playerGroup,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
playersNear.push_back(playerGroup);
}