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authormegamage <none@none>2009-04-29 18:42:53 -0500
committermegamage <none@none>2009-04-29 18:42:53 -0500
commit4b4f472357455a2cf6d9ef515521221743a12bad (patch)
tree645dec01861746bae8c1d3de577b5ae43e40b630 /src/game/LootHandler.cpp
parent6fbe69c2db396d8fc754401a1a730a798a8b8eb7 (diff)
[7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE. Author: Trazom
Zone dependent achievement criteria required DB support. --HG-- branch : trunk
Diffstat (limited to 'src/game/LootHandler.cpp')
-rw-r--r--src/game/LootHandler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 0254da76cec..f8e2a6cde15 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -153,6 +153,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
player->SendNewItem(newitem, uint32(item->count), false, false, true);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
+ player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
}
else
player->SendEquipError( msg, NULL, NULL );
@@ -509,6 +510,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );
target->SendNewItem(newitem, uint32(item.count), false, false, true );
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
+ target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
// mark as looted
item.count=0;