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authormegamage <none@none>2009-07-10 08:34:28 +0800
committermegamage <none@none>2009-07-10 08:34:28 +0800
commit9d77c5736ddf7902d2e224e12e5e15ba057aa54a (patch)
tree22260794f9bef8cc315bb509ae7ba48d9342e840 /src/game/LootHandler.cpp
parent02eecab45c853dd9a143126c978162ee6e77d8a4 (diff)
[8131] Some anti-cheating server side checks. Author: Lightguard
* Loot in ghost state * Apply duplicate glyphs. --HG-- branch : trunk
Diffstat (limited to 'src/game/LootHandler.cpp')
-rw-r--r--src/game/LootHandler.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 172a6ef46c2..6b5f22b6a6b 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -259,6 +259,10 @@ void WorldSession::HandleLootOpcode( WorldPacket & recv_data )
uint64 guid;
recv_data >> guid;
+ // Check possible cheat
+ if(!_player->isAlive())
+ return;
+
GetPlayer()->SendLoot(guid, LOOT_CORPSE);
}