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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/LootHandler.cpp
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/LootHandler.cpp')
-rw-r--r--src/game/LootHandler.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 1b7ee1940c8..645faeaa447 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -83,7 +83,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
- if( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
+ if ( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
{
player->SendLootRelease(lguid);
return;
@@ -98,7 +98,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
LootItem *item = loot->LootItemInSlot(lootSlot,player,&qitem,&ffaitem,&conditem);
- if(!item)
+ if (!item)
{
player->SendEquipError( EQUIP_ERR_ALREADY_LOOTED, NULL, NULL );
return;
@@ -137,7 +137,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
else
{
//not freeforall, notify everyone
- if(conditem)
+ if (conditem)
conditem->is_looted=true;
loot->NotifyItemRemoved(lootSlot);
}
@@ -164,7 +164,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
Player *player = GetPlayer();
uint64 guid = player->GetLootGUID();
- if(!guid)
+ if (!guid)
return;
Loot *pLoot = NULL;
@@ -192,7 +192,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
}
case HIGHGUID_ITEM:
{
- if(Item *item = GetPlayer()->GetItemByGuid(guid))
+ if (Item *item = GetPlayer()->GetItemByGuid(guid))
pLoot = &item->loot;
break;
}
@@ -211,7 +211,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
return; // unlootable type
}
- if( pLoot )
+ if ( pLoot )
{
if (!IS_ITEM_GUID(guid) && player->GetGroup()) //item can be looted only single player
{
@@ -221,7 +221,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* playerGroup = itr->getSource();
- if(!playerGroup)
+ if (!playerGroup)
continue;
if (player->IsWithinDistInMap(playerGroup,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
playersNear.push_back(playerGroup);
@@ -257,7 +257,7 @@ void WorldSession::HandleLootOpcode( WorldPacket & recv_data )
recv_data >> guid;
// Check possible cheat
- if(!_player->isAlive())
+ if (!_player->isAlive())
return;
GetPlayer()->SendLoot(guid, LOOT_CORPSE);
@@ -271,7 +271,7 @@ void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data )
// use internal stored guid
recv_data.read_skip<uint64>(); // guid;
- if(uint64 lguid = GetPlayer()->GetLootGUID())
+ if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
}
@@ -306,13 +306,13 @@ void WorldSession::DoLootRelease(uint64 lguid)
else if (loot->isLooted() || go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
{
// GO is mineral vein? so it is not removed after its looted
- if(go->GetGoType() == GAMEOBJECT_TYPE_CHEST)
+ if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST)
{
uint32 go_min = go->GetGOInfo()->chest.minSuccessOpens;
uint32 go_max = go->GetGOInfo()->chest.maxSuccessOpens;
// only vein pass this check
- if(go_min != 0 && go_max > go_min)
+ if (go_min != 0 && go_max > go_min)
{
float amount_rate = sWorld.getRate(RATE_MINING_AMOUNT);
float min_amount = go_min*amount_rate;
@@ -321,19 +321,19 @@ void WorldSession::DoLootRelease(uint64 lguid)
go->AddUse();
float uses = float(go->GetUseCount());
- if(uses < max_amount)
+ if (uses < max_amount)
{
- if(uses >= min_amount)
+ if (uses >= min_amount)
{
float chance_rate = sWorld.getRate(RATE_MINING_NEXT);
int32 ReqValue = 175;
LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);
- if(lockInfo)
+ if (lockInfo)
ReqValue = lockInfo->Skill[0];
float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25);
double chance = pow(0.8*chance_rate,4*(1/double(max_amount))*double(uses));
- if(roll_chance_f(100*chance+skill))
+ if (roll_chance_f(100*chance+skill))
{
go->SetLootState(GO_READY);
}
@@ -478,41 +478,41 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
recv_data >> lootguid >> slotid >> target_playerguid;
- if(!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID())
+ if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID())
{
_player->SendLootRelease(GetPlayer()->GetLootGUID());
return;
}
Player *target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
- if(!target)
+ if (!target)
return;
sLog.outDebug("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName());
- if(_player->GetLootGUID() != lootguid)
+ if (_player->GetLootGUID() != lootguid)
return;
Loot *pLoot = NULL;
- if(IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID()))
+ if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID()))
{
Creature *pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
- if(!pCreature)
+ if (!pCreature)
return;
pLoot = &pCreature->loot;
}
- else if(IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
+ else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
{
GameObject *pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
- if(!pGO)
+ if (!pGO)
return;
pLoot = &pGO->loot;
}
- if(!pLoot)
+ if (!pLoot)
return;
if (slotid > pLoot->items.size())