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authormegamage <none@none>2009-04-03 16:36:20 -0600
committermegamage <none@none>2009-04-03 16:36:20 -0600
commitcb8b3fe5db781788304f35bfd82b9a6579dd42db (patch)
treea7216e5dffae51c1e9cfc8ab1f849181c02f2463 /src/game/LootMgr.cpp
parentf7cc04e9dd71a00d4aa79654a93060871af2d154 (diff)
[7607] Improvements in support some generic achievement classes Author: VladimirMangos
* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement. * Implement support achievement complete req. with specific count of completed critirias. * Avoid full achievement list scan at search achievement associated with criteria. --HG-- branch : trunk
Diffstat (limited to 'src/game/LootMgr.cpp')
-rw-r--r--src/game/LootMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index 8a9bf99f503..a3dd4167be2 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -168,12 +168,12 @@ void LootStore::LoadLootTable()
Verify(); // Checks validity of the loot store
- sLog.outString("");
+ sLog.outString();
sLog.outString( ">> Loaded %u loot definitions (%lu templates)", count, (unsigned long)m_LootTemplates.size());
}
else
{
- sLog.outString("");
+ sLog.outString();
sLog.outErrorDb( ">> Loaded 0 loot definitions. DB table `%s` is empty.",GetName() );
}
}